Project Command¶
The /proj command is your primary tool for managing exported .mcaproj files inside your Minecraft world.
Editing Controls¶
These commands allow you to place and modify your projects in the world. They are available for both Animation and Model types.
Spawning & Modifying¶
/proj <name> create: Spawns an instance of the project at your current location./proj <name> move: Teleports the nearest instance of the project to your current position./proj <name> rotate <add/set> <pitch> <yaw>: Adjusts the rotation of the nearest instance. You cansetabsolute values oraddto its current rotation.
Create Command
Animation projects can only have one active instance in the world at a time. Spawning a new one will automatically replace the old one. Model projects, however, can be spawned as many times as you want!
Removing¶
/proj <name> remove: Removes the nearest instance of the project.
Model-Exclusive Parameters
Because Model projects can be placed multiple times, they unlock extra arguments to help you target specific copies and clean up your world:
/proj <name> remove all: Removes absolutely all instances of this model in the world./proj <name> remove near: Removes the nearest instance (behaves exactly like the base command)./proj <name> remove near <distance>: Removes all instances within a specific block radius.
Playback Controls¶
These commands are exclusive to Animation projects.
/proj <name> play: Starts playing the animation./proj <name> pause: Pauses the animation at its current frame. Using this command on an already paused scene will resume it./proj <name> resume: Resumes playback from where it was paused./proj <name> stop: Stops playback and returns all entities to their original setup positions./proj <name> loop: Plays the animation continuously. When it reaches the end, it automatically restarts.