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Entities

Overview

This area allows you to define what the entities will look at in-game. The tracking system works by generating teleportation commands that affect all entities in your scene (excluding the target itself).


Mode

Tracking Mode

This option defines what the exported entities will look at.

  • Off: Disables the tracking logic during the project export.
  • Target: Entities will look at a specific object in the scene marked as a target.
  • Player: Each entity will look at the player closest to itself, ignoring anyone in spectator mode.
  • Center: Entities will look towards the center of the scene (the reference entity in-game).

Anchor

Anchor

This option defines which part of the target the entities will look at.

  • Eyes: Entities will look at the target's eye level.
  • Feet: Entities will look at the target's feet level.
  • Individual: Allows you to define the anchor separately for each entity using their individual Entity Properties.

Entity Heights

Keep in mind that each entity in Minecraft has its own specific height and head/feet position defined by the game itself.